Adventurers’ League is back!

Some of you may remember about six months ago we had an Adventurers League system where anyone who wanted to play an RPG could just join a group whenever they wanted, a drop-in, drop-out system that catered to anyone who wanted to play. This system is back, bigger and better than ever.

In association with many of the club’s experienced dungeon and game masters, we are proud to present the new and improved Adventurers League.

Every single club night, no matter what, there will be an adventurers league session running. The format of the session is entirely at the discretion of the GM, but there’s one golden rule: everyone is allowed to play.

D&D, Pathfinder, Star Wars, Dark Heresy, Paranoia, FATE, whatever the DM of the night wishes to run. Want to try something new? Maybe ask the DM that’s scheduled to run a session if they’re willing to do it for you.

The first session will be starting this Wednesday (yes, that’s tomorrow!), courtesy of Connor K.

This is the perfect opportunity to meet people, make friends, play some games, try out new systems and character ideas… I hope you’ll all agree it’s a great idea and I would like to thank the following for helping make it happen:

John Cartledge
Andrew Hannah
Juan Tea
Connor Kidd
Joanna Lind
Iain McEwan

If you’d like to help out in running a session every month or two weeks or so, please let me know and I’ll get you into the programme!

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Alastair Campbell

Alastair is the gaming club's chairman, and also manages and runs the D&D Adventurer's League program, hosting three groups of players every two weeks. He is a self-proclaimed expert in D&D 5th Edition. In his spare time, he plays more D&D.

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